The artefacts of the museum will be valuable clues for him, or hide the terrible dangers In the beginning only chaos existed, and the old ones ruled over the entire universe. Be careful! Episode 5 of the mystery of The Stone Circle! While Prescott and Ophelia are on the train, Gregor decides to visit a friend at the Museum of Anthropology to solve the mystery of the demon dismembered. There are two ways to use objects from the inventory Sometimes you can simply click on the icon of the object on other occasions you need to drag and drop the icon onto the background or a character to activate the object. When you pick up an object, it appears in the inventory in the bottom left hand corner of the game screen as an icon. You can use the objects whenever nescecary. When picked up by a character, objects will appear in the inventory, located at the bottom of the game screen. Locate items that help solve the mystery. Click the screen to move the character in the chosen direction. Explore each area and location and search for clues that will help you solve the mystery! Scan the game screenw ith your cursor and audiovisual clues will lead you towards other clues, locations and items to collect in your inventory. Use the Save feature to stop in the middle of the game, and start playing later exactly where you left off. "first when you see a little thing running around in one of the rooms try to collect it, you'll be needing it, then get the candle from the pumpkin,Left click to interact with the game! Regular game play at your own speed. put the other battery in the remote and go to the place you started then click the remote on the flying black thing. there you can collect the other battery by making all the ghosts go away by clicking the candle on each ghost. trow the spittle on the fire and go up stairs. then put the battery in the remote and go to the room with the fire. then get the remte control that the frog spittled on the floor. go to the left tower and give one of the frogs in the back the posion, don't know which one you need to try until you found the right one. then put the candle wax, the fruit, the eyes and the bread in the pot with the tail, then go back to the room with the fire, put the pot on the fire and you'll get a posion. then place the lock in the wheels turning on the right bottom, collect the battery. play the game untill al the candles are out. it will poof into a big plant and distract the other one. then put the thing that was running around in the hole. than go to the right tower, there you need to correct the mirrors, so the light falls on a small hole in the ground. in the left tower collect the eyes of the odd one out (with the big eyes). than go back and follow the bread crums, the bread can me in the left or richt tower. go one room back and light the fireplace (the wood) with the candle. then collect the pot with the tail between the dishes. then pick up the yellow fruit on the second selve. then go left again into the kitchen get the key out of the jar on top of the fridge, then open the lock with the key and collect the lock. You'll get a note with ingredients for a poison. click on the fotograph next to the miror, then find the differents between the mirror and the foto. (the text below needs to be in a spoiler tag, but I couldn't get it right) :-(įirst when you see a little thing running around in one of the rooms try to collect it, you'll be needing it, then get the candle from the pumpkin, When you finish the first game, take a crack at episodes: Play Nightmares, the Adventures Episode 1 But the top-notch visuals, great voice acting, genuinely spooky atmosphere, and lack of pixel hunting make them entertaining for just about anyone. There's even an in-game hint system that all but spells out exactly what you should do. Figuring out how to use them and in what situations is where the challenge dwells, and with the constant reminder that Victor's nightmare is closing in, you don't have time to dawdle.īecause the games are aimed at kids, the Nightmares episodes won't pose much of a challenge to seasoned point-and-click adventurers. ![]() ![]() Items usually look a little brighter than their surroundings, making them easy to spot and nab. Navigation is easy in Nightmares, the Adventures, simply click the puffy arrows to visit different locations on each screen. The catch is that you only have a limited number of moves to win each episode, putting just a little pressure on your puzzle solving skills. Aimed at a slightly younger audience, each installment is a short, colorfully drawn game where you must try and help the young Victor vanquish his nightmares. Nightmares, the Adventures is a series of four episodic point-and-click adventures created by Sarbakan for AOL Kids.
0 Comments
Leave a Reply. |